
I thought/hoped it is as easy as it is with the quake engine. Also that i can Read all files with UExplorer but i cannot save them somehow is difficult to understand. But if my tool can extract it, how is it possible it cannot put it together too? Thats kinder confusing. Of course packaging can be made by using an own librabrytool if you want. Well i thought all unreal 3 engine games are using the same packages and script files. uc files which i can edit.īut the problem how to implement the changed files remains.

I hoped there is maybe an easier way and there is someone maybe who can help.Įdit: Okay i found a way to export the. Some of them used an own written program to be able to change more things but they use some kind of mixture of real code and hexes and i dont get into it. The modders in the nexus forum are much more experienced than i am. It looks more like an happenstance that their endings sound helpful Well i even think, the endings are no file types anway. So the problem is, this isnt just text editable or something. The type endings are different, some *.class, some *.function. upk but the files i found there werent able to edit too. With the extraction bat i was able to extract the files inside the. One of the problem is that some values are limited to 0-255 so i would have to change the 2c # hexes to 1d # but this doesnt work as simple how it sounds.Īlso if i want to create own code i have no idea how i can save it.īut thats not the only problem, i cant even open the *.upk file in any kind of tool i found. I need to change more than just single hexes.

This worked well for my first steps of modding but i want to get one step further (I am just a beginner). To edit it, i used HxD to hexedit the upk to change my values i needed. upk files and all their scripting files.īut very unluckily, there is no way to edit the file this way. There is also a Tool called UE Explorer which is able to look into the. So at the beginning it wasnt possible to extract them but there are extractors available. With Xcom the most files which need to be edited for creating a mod are packed into. I used the search and found only outdated threads so i thought about questioning again, maybe someones experienced with it increased.
